asses.masses (ON TOUR)
Project description:
Labour, technophobia, donkeys, and sharing the load of revolution: asses.masses is a long form participatory performance that follows the epic journey of unemployed asses as they navigate the perils of a post-Industrial society in which they’ve been made redundant.
At its core, asses.masses is a custom-made video game designed to be played on stage by a live audience. Brave spectators take turns each night stepping forward from the herd to seize the means of production and become the player. There are no instructions. It is up to the audience and their self-elected leaders to make decisions and play out their version of the game.
Cheeky, political, and best described as Animal Farm meets Aesop’s Fables retold by Franz Kafka, Karl Marx, and Sonic the Hedgehog, asses.masses puts the control(ler) in its audience’s hands and asks them to discover the space between the work that defines us and the play that frees us.
Since 2023, asses.masses has toured 14 countries and has been performed in 10 languages.
“For anyone looking to walk into a theatre and experience that art can still be a site of genuine, messy, democratic protest, this show is essential. It’s a riot that proves the best way to build a new world is to play.” - ArtsHub Australia
“Could this be the future of theatre? Fingers Crossed.” - Broadway World UK
On donkeys:
Equus asinus—the ass, the donkey—has played a central role in religion, colonialism, warfare, and the economics of almost every major civilization since its domestication over 5000 years ago. It has symbolized everything from power, strength, and stupidity, to wisdom, piousness, and fertility. In recent years, however, the utility of the ass has been made superfluous in post-Industrial societies and the animal is being ‘transitioned’ to produce other forms of value. In light of these transitions, the contemporary status of the ass presents a particularly potent context for understanding the state of labour in our current era, as well as a reminder of the deeply anthropocentric features of philosophies of labour and emancipation.
Creative team:
Patrick Blenkarn (Canada) — co-direction, text, programming, pixel art, 2D animation, show operator
Milton Lim (Canada) — co-direction, text, sound design, video, 3D visual effects, show operator
Laurel Green (Canada) — dramaturgy, text, touring producer, show operator
David Mesiha (Canada) — original music, sound design, show operator
Clarissa Picolo (Brazil) — pixel art, animation
William Roth (France) — pixel art, animation
Ariadne Sage (Germany) — 3D environments
Samuel Reinhart (USA) — additional programming
Marcos Krivocapich (Argentina) — Spanish translation
Gilles Poulin-Denis (Canada) — French translation
Julius De Michelis (Italy) — Italian translation
Birgit Schreyer Duarte (Canada/Germany) — German translation
Emre Yıldızlar (Türkiye) — Turkish translation
Tom Vanderheyden (Canada/Belgium) — Flemish translation
Kyle Yamada (Japan) — Japanese translation
Marc Villanueva Mir (Catalonia) — Catalan translation
Park Hyung Joon (South Korea) — Korean translation