asses.masses (ON TOUR)

Project description:

Labour, technophobia, donkeys, and sharing the load of revolution: asses.masses is a long form participatory performance that follows the epic journey of unemployed asses as they navigate the perils of a post-Industrial society in which they’ve been made redundant.

At its core, asses.masses is a custom-made video game designed to be played on stage by a live audience. Brave spectators take turns each night stepping forward from the herd to seize the means of production and become the player. There are no instructions. It is up to the audience and their self-elected leaders to make decisions and play out their version of the game.

Cheeky, political, and best described as Animal Farm meets Aesop’s Fables retold by Franz Kafka, Karl Marx, and Sonic the Hedgehog, asses.masses puts the control(ler) in its audience’s hands and asks them to discover the space between the work that defines us and the play that frees us.

Since 2023, asses.masses has toured 14 countries and has been performed in 10 languages.

“For anyone looking to walk into a theatre and experience that art can still be a site of genuine, messy, democratic protest, this show is essential. It’s a riot that proves the best way to build a new world is to play.” - ArtsHub Australia

“Could this be the future of theatre? Fingers Crossed.” - Broadway World UK

On donkeys:

Equus asinus—the ass, the donkey—has played a central role in religion, colonialism, warfare, and the economics of almost every major civilization since its domestication over 5000 years ago. It has symbolized everything from power, strength, and stupidity, to wisdom, piousness, and fertility. In recent years, however, the utility of the ass has been made superfluous in post-Industrial societies and the animal is being ‘transitioned’ to produce other forms of value. In light of these transitions, the contemporary status of the ass presents a particularly potent context for understanding the state of labour in our current era, as well as a reminder of the deeply anthropocentric features of philosophies of labour and emancipation.

Creative team:

Patrick Blenkarn (Canada) — co-direction, text, programming, pixel art, 2D animation, show operator

Milton Lim (Canada) — co-direction, text, sound design, video, 3D visual effects, show operator

Laurel Green (Canada) — dramaturgy, text, touring producer, show operator

David Mesiha (Canada) — original music, sound design, show operator

Clarissa Picolo (Brazil) — pixel art, animation

William Roth (France) — pixel art, animation

Ariadne Sage (Germany) — 3D environments

Samuel Reinhart (USA) — additional programming

Marcos Krivocapich (Argentina) — Spanish translation

Gilles Poulin-Denis (Canada) — French translation

Julius De Michelis (Italy) — Italian translation

Birgit Schreyer Duarte (Canada/Germany) — German translation

Emre Yıldızlar (Türkiye) — Turkish translation

Tom Vanderheyden (Canada/Belgium) — Flemish translation

Kyle Yamada (Japan) — Japanese translation

Marc Villanueva Mir (Catalonia) — Catalan translation

Park Hyung Joon (South Korea) — Korean translation